| D001 | Language — Rust | Foundation |
| D002 | Framework — Bevy | Foundation |
| D003 | Data Format — Real YAML, Not MiniYAML | Foundation |
| D004 | Modding — Lua (Not Python) for Scripting | Modding |
| D005 | Modding — WASM for Power Users (Tier 3) | Modding |
| D006 | Networking — Pluggable via Trait | Networking |
| D007 | Networking — Relay Server as Default | Networking |
| D008 | Sub-Tick Timestamps on Orders | Networking |
| D009 | Simulation — Fixed-Point Math, No Floats | Foundation |
| D010 | Simulation — Snapshottable State | Foundation |
| D011 | Cross-Engine Play — Community Layer, Not Sim Layer | Networking |
| D012 | Security — Validate Orders in Sim | Networking |
| D013 | Pathfinding — Trait-Abstracted, Multi-Layer Hybrid | Gameplay |
| D014 | Templating — Tera | Modding |
| D015 | Performance — Efficiency-First, Not Thread-First | Foundation |
| D016 | LLM-Generated Missions and Campaigns | Tools |
| D017 | Bevy Rendering Pipeline | Foundation |
| D018 | Multi-Game Extensibility (Game Modules) | Foundation |
| D019 | Switchable Balance Presets | Gameplay |
| D020 | Mod SDK & Creative Toolchain | Tools |
| D021 | Branching Campaign System with Persistent State | Gameplay |
| D022 | Dynamic Weather with Terrain Surface Effects | Gameplay |
| D023 | OpenRA Vocabulary Compatibility Layer | Modding |
| D024 | Lua API Superset of OpenRA | Modding |
| D025 | Runtime MiniYAML Loading | Modding |
| D026 | OpenRA Mod Manifest Compatibility | Modding |
| D027 | Canonical Enum Compatibility with OpenRA | Modding |
| D028 | Condition and Multiplier Systems as Phase 2 Requirements | Gameplay |
| D029 | Cross-Game Component Library (Phase 2 Targets) | Gameplay |
| D030 | Workshop Resource Registry & Dependency System | Community |
| D031 | Observability & Telemetry (OTEL) | Community |
| D032 | Switchable UI Themes | Modding |
| D033 | Toggleable QoL & Gameplay Behavior Presets | Gameplay |
| D034 | SQLite as Embedded Storage | Community |
| D035 | Creator Recognition & Attribution | Community |
| D036 | Achievement System | Community |
| D037 | Community Governance & Platform Stewardship | Community |
| D038 | Scenario Editor (OFP/Eden-Inspired, SDK) | Tools |
| D039 | Engine Scope — General-Purpose Classic RTS | Foundation |
| D040 | Asset Studio | Tools |
| D041 | Trait-Abstracted Subsystem Strategy | Gameplay |
| D042 | Player Behavioral Profiles & Training | Gameplay |
| D043 | AI Behavior Presets, Named AI Commanders & Puppet Masters | Gameplay |
| D044 | LLM-Enhanced AI | Gameplay |
| D045 | Pathfinding Behavior Presets | Gameplay |
| D046 | Community Platform — Premium Content | Community |
| D047 | LLM Configuration Manager | Tools |
| D048 | Switchable Render Modes | Gameplay |
| D049 | Workshop Asset Formats & P2P Distribution | Community |
| D050 | Workshop as Cross-Project Reusable Library | Modding |
| D051 | Engine License — GPL v3 with Modding Exception | Modding |
| D052 | Community Servers with Portable Signed Credentials | Networking |
| D053 | Player Profile System | Community |
| D054 | Extended Switchability | Gameplay |
| D055 | Ranked Tiers, Seasons & Matchmaking Queue | Networking |
| D056 | Foreign Replay Import | Tools |
| D057 | LLM Skill Library | Tools |
| D058 | In-Game Command Console | Interaction |
| D059 | In-Game Communication (Chat, Voice, Pings) | Interaction |
| D060 | Netcode Parameter Philosophy | Networking |
| D061 | Player Data Backup & Portability | Community |
| D062 | Mod Profiles & Virtual Asset Namespace | Modding |
| D063 | Compression Configuration (Carried Forward in D067) | Foundation |
| D064 | Server Configuration System (Carried Forward in D067) | Foundation |
| D065 | Tutorial & New Player Experience | Interaction |
| D066 | Cross-Engine Export & Editor Extensibility | Modding |
| D067 | Configuration Format Split — TOML vs YAML | Foundation |
| D068 | Selective Installation & Content Footprints | Modding |
| D069 | Installation & First-Run Setup Wizard | Interaction |
| D070 | Asymmetric Co-op Mode — Commander & Field Ops | Gameplay |
| D071 | External Tool API — IC Remote Protocol (ICRP) | Tools |
| D072 | Dedicated Server Management | Networking |
| D073 | LLM Exhibition Matches & Prompt-Coached Modes | Gameplay |
| D074 | Community Server — Unified Binary with Capability Flags | Networking |
| D075 | Remastered Collection Format Compatibility | Modding |
| D076 | Standalone MIT/Apache-Licensed Crate Extraction Strategy | Foundation |
| D077 | Replay Highlights & Play-of-the-Game | Gameplay |
| D078 | Time-Machine Mechanics — Replay Takeover, Temporal Campaigns, Multiplayer Time Modes | Gameplay |
| D079 | Voice-Text Bridge — STT Captions, TTS Synthesis, AI Voice Personas | Interaction |
| D080 | Simulation Pure-Function Layering — Minimal Client Portability | Foundation |