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Decision Log — Networking & Multiplayer

Pluggable networking, relay servers, sub-tick timestamps, cross-engine play, order validation, community servers, ranked matchmaking, netcode parameters, dedicated server management, and community server bundle.


DecisionTitleFile
D006Networking — Pluggable via TraitD006
D007Networking — Relay Server as DefaultD007
D008Sub-Tick Timestamps on OrdersD008
D011Cross-Engine Play — Community Layer, Not Sim LayerD011
D012Security — Validate Orders in SimD012
D052Community Servers with Portable Signed CredentialsD052
D055Ranked Tiers, Seasons & Matchmaking QueueD055
D060Netcode Parameter Philosophy — Automate Everything, Expose Almost NothingD060
D072Dedicated Server Management — Simple by Default, Scalable by ChoiceD072
D074Community Server — Unified Binary with Capability FlagsD074