Decision Log — Networking & Multiplayer
Pluggable networking, relay servers, sub-tick timestamps, cross-engine play, order validation, community servers, ranked matchmaking, netcode parameters, dedicated server management, and community server bundle.
| Decision | Title | File |
|---|---|---|
| D006 | Networking — Pluggable via Trait | D006 |
| D007 | Networking — Relay Server as Default | D007 |
| D008 | Sub-Tick Timestamps on Orders | D008 |
| D011 | Cross-Engine Play — Community Layer, Not Sim Layer | D011 |
| D012 | Security — Validate Orders in Sim | D012 |
| D052 | Community Servers with Portable Signed Credentials | D052 |
| D055 | Ranked Tiers, Seasons & Matchmaking Queue | D055 |
| D060 | Netcode Parameter Philosophy — Automate Everything, Expose Almost Nothing | D060 |
| D072 | Dedicated Server Management — Simple by Default, Scalable by Choice | D072 |
| D074 | Community Server — Unified Binary with Capability Flags | D074 |