Decision Log — Gameplay & AI
Pathfinding, balance presets, QoL toggles, weather, campaigns, conditions/multipliers, cross-game components, trait abstraction, behavioral profiles, AI presets, LLM-enhanced AI, pathfinding presets, render modes, extended switchability, asymmetric co-op, LLM exhibition/prompt-coached match modes, and replay highlights.
| Decision | Title | File |
|---|---|---|
| D013 | Pathfinding — Trait-Abstracted, Multi-Layer Hybrid First | D013 |
| D019 | Switchable Balance Presets | D019 |
| D021 | Branching Campaign System with Persistent State | D021 |
| D022 | Dynamic Weather with Terrain Surface Effects | D022 |
| D028 | Condition and Multiplier Systems as Phase 2 Requirements | D028 |
| D029 | Cross-Game Component Library (Phase 2 Targets) | D029 |
| D033 | Toggleable QoL & Gameplay Behavior Presets | D033 |
| D041 | Trait-Abstracted Subsystem Strategy — Beyond Networking and Pathfinding | D041 |
| D042 | Player Behavioral Profiles & Training System — The Black Box | D042 |
| D043 | AI Behavior Presets, Named AI Commanders & Puppet Masters | D043 |
| D044 | LLM-Enhanced AI — Orchestrator and Experimental LLM Player | D044 |
| D045 | Pathfinding Behavior Presets — Movement Feel | D045 |
| D048 | Switchable Render Modes — Classic, HD, and 3D in One Game | D048 |
| D054 | Extended Switchability — Transport, Cryptographic Signatures, and Snapshot Serialization | D054 |
| D070 | Asymmetric Co-op Mode — Commander & Field Ops (IC-Native Template Toolkit) | D070 |
| D073 | LLM Exhibition Matches & Prompt-Coached Modes — Spectacle Without Breaking Competitive Integrity | D073 |
| D077 | Replay Highlights & Play-of-the-Game — Auto-Detection, POTG, and Main Menu Background | D077 |
| D078 | Time-Machine Mechanics — Replay Takeover, Temporal Campaigns, and Multiplayer Time Modes | D078 |