Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

D016 — LLM-Generated Missions & Custom Factions (Phase 7, Optional)

Keywords: LLM, mission generation, custom factions, BYOLLM, generative campaign, world domination, character construction, cinematic generation, media pipeline, multiplayer co-op, workshop integration, editor tool bindings

LLM-powered mission and campaign generation. BYOLLM architecture — output is standard YAML+Lua; game fully functional without LLM. Generative Campaign Mode, custom faction generation from natural language, and LLM-callable editor tool bindings.

SectionTopicFile
Overview & GenerationDecision preamble (rationale, scope, BYOLLM architecture, prompt strategy), Generative Campaign Mode intro, “How It Works” (campaign setup, generation pipeline, mission structure, turn flow)D016-overview-generation.md
Characters & OutputCharacter construction principles (commander archetypes, faction personality, dialogue generation, trait systems), generated output = standard D021 campaignsD016-characters-output.md
Cinematics & MediaCinematic & narrative generation (briefings, debriefs, propaganda, cutscene scripts), generative media pipeline (voice synthesis, music generation, sound FX, provider traits)D016-cinematics-media.md
Branching & World CampaignsSaving/replaying/sharing, branching in generative campaigns, campaign event patterns, open-ended campaigns, world domination campaign (globe conquest, territory control, strategic layer)D016-branching-world-campaigns.md
World Assets & MultiplayerWorld map assets, Workshop resource integration, no-LLM fallback, multiplayer & co-op generative campaigns, persistent heroes & named squadsD016-world-assets-multiplayer.md
Extensions, Factions & ToolsExtended generative campaign modes, solo-multiplayer bridges, LLM-generated custom factions, LLM-callable editor tool bindingsD016-extensions-factions-tools.md