D016 — LLM-Generated Missions & Custom Factions (Phase 7, Optional)
Keywords: LLM, mission generation, custom factions, BYOLLM, generative campaign, world domination, character construction, cinematic generation, media pipeline, multiplayer co-op, workshop integration, editor tool bindings
LLM-powered mission and campaign generation. BYOLLM architecture — output is standard YAML+Lua; game fully functional without LLM. Generative Campaign Mode, custom faction generation from natural language, and LLM-callable editor tool bindings.
| Section | Topic | File |
|---|---|---|
| Overview & Generation | Decision preamble (rationale, scope, BYOLLM architecture, prompt strategy), Generative Campaign Mode intro, “How It Works” (campaign setup, generation pipeline, mission structure, turn flow) | D016-overview-generation.md |
| Characters & Output | Character construction principles (commander archetypes, faction personality, dialogue generation, trait systems), generated output = standard D021 campaigns | D016-characters-output.md |
| Cinematics & Media | Cinematic & narrative generation (briefings, debriefs, propaganda, cutscene scripts), generative media pipeline (voice synthesis, music generation, sound FX, provider traits) | D016-cinematics-media.md |
| Branching & World Campaigns | Saving/replaying/sharing, branching in generative campaigns, campaign event patterns, open-ended campaigns, world domination campaign (globe conquest, territory control, strategic layer) | D016-branching-world-campaigns.md |
| World Assets & Multiplayer | World map assets, Workshop resource integration, no-LLM fallback, multiplayer & co-op generative campaigns, persistent heroes & named squads | D016-world-assets-multiplayer.md |
| Extensions, Factions & Tools | Extended generative campaign modes, solo-multiplayer bridges, LLM-generated custom factions, LLM-callable editor tool bindings | D016-extensions-factions-tools.md |