OpenRA Engine — Feature Reference & Gap Analysis
Exhaustive catalog of every OpenRA engine feature (~700+ traits) with Iron Curtain gap analysis, mapping table, and action plan.
| Section | Topic | File |
|---|---|---|
| Sections 1-5 | Core architecture: Trait system, Building, Production, Condition, Multiplier systems | core-architecture.md |
| Sections 6-16 | Combat & rendering: Projectiles, Warheads, Weapons, Rendering, Palettes, Radar | combat-rendering.md |
| Sections 17-23 | Movement, terrain & maps: Locomotors, Terrain, Pathfinding, Map features, Editor | movement-terrain-maps.md |
| Sections 24-27 | UI & scripting: Widget system (60+), Widget logic (40+), Order system, Lua API | ui-input-systems.md |
| Sections 28-39 | Player & game state: Player system, Selection, Hotkeys, Replay, Lobby, Mod manifest, Debug tools, Summary statistics | player-game-state.md |
| Gap Analysis 1-39 | IC gap analysis: Coverage legend, per-system IC status for all 39 feature areas | gap-analysis.md |
| Priority + Mapping | Priority assessment, IC advantages over OpenRA, trait mapping table, action plan | ic-advantages-mapping.md |